Arena Malfunctions on Flip Frenzy tournaments
For Flip Frenzy tournaments, when there is an arena malfunction, instead of only allowing the players to be moved to the queue, offer the option of choosing another available arena. The current default behavior seems to be for a situation where there are a fixed number of arenas. For our location we have many more available arenas than current matches in play, so we would like to immediately assign the players on the malfunctioned arena to an available machine and not put them in the queue. In fact, the way malfunctions are currently handled makes the players wait on the queue until the next match finishes and as a side effect and needlessly grows the depth of the queue.
Replacing an arena with another is already possible. It’s just a two-step process.
First you click the “arena malfunction” button. This removes the arena from the tournament and places the two players at the top of the queue.
Then you activate an additional arena. If there are open arenas already active in the tournament you can just click the “activate” button in the left sidebar on the “Queue” page.
Otherwise switch to the “Arenas” page and add another arena to your tournament. Then switch back to the “Queue” page and activate the arena there.
When a new arena is activated the top two players from the queue are placed on the new arena. The effect is exactly what you want.
Bill Disney commented
Thanks for the response Andreas. We will be running our first Flip Frenzy tournament in Match Play, so this was an observation I made running my test tournament.
This will work. It would be nice if it was automatic, but that's minor nit-pick.
It does point another area where I have a suggestion on managing the pool of games available to play for Flip Frenzy when there are more games than matches. I'll create another idea suggestion for that and let you respond separately.