Flip Frenzy or PinballPinballPinball Score Tracking
I am interested in a seeing a tournament type that support a "Flip Frenzy" or "PinballPinballPinball" format.
- No set rounds: You play as many games as you can in the time frame, but there is no concept of a "round" concluding before a new game can be added
- A queue and auto-assignment. If a person is not on a game, they are in the queue. When a game is concluded, player 2 comes off the game and is entered into the queue. The first person in line in the queue is added as player 1 on the game that has just opened up.
You can now organize Flip Frenzy (a.k.a. Pinball! Pinball! Pinball!) tournaments on Match Play. You can use a virtual queue or run your own queue. If you opt for you own queue MP is just a vehicle for keeping track of results.
With a virtual queue MP will manage the entire tournament. A countdown timer will keep track of your tournament time so you don’t accidentally keep the tournament running for too long. You can handle players who don’t show up for their games and machine malfunctions.
There’s quite a bit of freedom hidden in the configuration options as well. You can specify the initial queue size and MP will rotate arenas if you have “too many” arenas.
Flip Frenzy is a hectic format I strongly suggest anyone wanting to organize these tournaments create a couple of test tournaments in order to become familiar with all the new buttons. You won’t have time once the tournament clock starts running!
A few implementation notes:
There are a few variants on how players are rotated out there. MP implements only one: The old Player 1 becomes the new Player 2 and the old Player 2 moves to the back of the queue.
If you have more arenas available than needed, MP will rotate the arenas for each game. In other words: The newly created game may not be on the same arena as the previous game and you should have both Player 1 and Player 2 report results because the new game will not necessarily be on the same arena.
Tournament position is determined by number of net wins (number of wins minus the number of losses). Two tiebreaker options are available (“most wins” and “fewest losses”).
I am hoping it can support the Original format of Flip Frenzy (total wins only with winner or two losses leaving the machine), as well as the New competition guidelines? . They are both recognised by the IFPA.
The name is Flip Frenzy, we've been running many of these tournaments over in Australia for 2 years now. It is one of the most popular formats because you play lots of pinball, beginners play more games all the way to the end of the tournament, and it finishes in 3 hours with a high TGP so great for week nights. There is no need to add software support for the queue, just scoring. The queue handles itself.