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  1. Custom scoring for group match play

    I would like to use match play for my league, but we use a different scoring system than any of the ones listed.

    Would be nice to be able to add custom scoring so we could add in our league's scoring, but also could allow folks to experiment with different scoring options.

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  2. Flip Frenzy - Average games per player

    The average games per player (needed for IFPA results submissions) is not displayed anywhere on the normal pages used by the TD to manage a tournament and report results. I did find it on live link standings page.

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  3. Flip Frenzy - Allow players to submit results

    Currently in Flip Frenzy tournaments, there is no way for players to submit results for their matches, like they can in other tournament formats. We'd like to see this capability extended to Flip Frenzy tournaments as well. We think this will speed up the time between matches a lot and improve the accuracy of the recorded results.

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    Player submitted scores will encourage too many actions that will be detrimental to the integrity of the tournament. Players submitted scores before their game is really over for example. In addition this tournament relies on timing too much — the tournament organizer would still have to manually approve suggested results and tell players what game to go on. It’s just not worth the effort.

  4. Flip Frenzy - Tiebreaker question

    This is question... What is the preferred way score a tiebreaker for a Flip Frenzy tournament? We had a tie for 1st place and chose a game at random as a tiebreaker. After that game completed, we weren't sure the best way to reflect the results in MatchPlay. We ended up adjusting the winning player's score manually, but it took some trial and error to figure out how the adjustments affected his wins/losses and in the end his overall score.

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  5. Fix "balanced" arena picks

    I frequently encounter the system picking the same games when some games have not been selected at all when using the Balanced option. I'm to the point of using random for fewer redraws as we have plenty of machines. I typically run 3 strike knockout tournaments with about 7 players and 20 machines, if that helps. Perhaps I am just not understanding the Balanced option? I thought it would try to select games that haven't been drawn in the tourney yet.

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    There’s a bit of a misunderstanding of what the balanced arena setting does. The balanced setting’s only goal is to make sure players do not play the same machine multiple times.

    It does not attempt to spread out games over all the available arenas in the tournament. Players are assigned a random arena they haven’t played before.

    Because of that you can end up in the situation you describe if you have many more arenas available than is “needed” to play the tournament. With 7 players and 20 machines you only “need” 3 machines so you have a massive surplus.

    You’ll be no better off choosing random. You’ll most likely see more repeats than with balanced since balanced is really just “random with restrictions”.

  6. DQ available as finish position

    In tournaments normally a DQ is treated as worse then last to help stem the behavior, but in the software the most you can do is give a last. An option to put in DQ for 0 peoples would be very helpful for this.

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  7. Keep Track of Each Player's Total Strikes Per Round

    Under the Rounds tab of a knockout tournament, it shows how many strikes each player has earned. There always seems to be a question which round a player earned their X # strike. This information cannot be obtained at the end because everyone (except the champ) has the same amount of strikes showing each round.

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  8. Update tgp.slapsave.com

    I noticed tgp.slapsave.com is hosted by matchplay.events . I'm not sure if you run that website as well, and I'm also not sure if much has changed on IFPA's side of things, but it is running WPPR 5.2, I believe IFPA is onto WPPR 5.4 now.

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    I do run both websites, but it’s too time consuming to maintain. I’m happy to hand it over to IFPA but won’t be doing any updates in the foreseeable future. The differences between WPPR 5.2 and 5.4 as far as the calculator is concerned are very small though.

  9. Progressive strikes

    Try to set it so that when there's a three player group the strikes are 0,2,3. If two players 3 strikes go to player 2.

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  10. Passwordless Logins

    (or much longer sessions)
    Occasionally weird folks like myself will rely on password managers without mobile support.

    Because of this, the last few times I've logged in to MP via my phone have been via password reset to a non-recorded password.

    A similar level of security could be achieved by allowing users to request a link with login token, to be delivered via email or SMS, also reducing login friction.

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