General

  1. Flip Frenzy or PinballPinballPinball Score Tracking

    I am interested in a seeing a tournament type that support a "Flip Frenzy" or "PinballPinballPinball" format.

    http://tiltforums.com/t/pinball-pinball-pinball-tournament-report-and-format-discussion/590


    • No set rounds: You play as many games as you can in the time frame, but there is no concept of a "round" concluding before a new game can be added

    • A queue and auto-assignment. If a person is not on a game, they are in the queue. When a game is concluded, player 2 comes off the game and is entered into the queue. The first person in line in the queue is added as player 1 on the game that…
    15 votes

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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →

    You can now organize Flip Frenzy (a.k.a. Pinball! Pinball! Pinball!) tournaments on Match Play. You can use a virtual queue or run your own queue. If you opt for you own queue MP is just a vehicle for keeping track of results.

    With a virtual queue MP will manage the entire tournament. A countdown timer will keep track of your tournament time so you don’t accidentally keep the tournament running for too long. You can handle players who don’t show up for their games and machine malfunctions.

    There’s quite a bit of freedom hidden in the configuration options as well. You can specify the initial queue size and MP will rotate arenas if you have “too many” arenas.

    Flip Frenzy is a hectic format I strongly suggest anyone wanting to organize these tournaments create a couple of test tournaments in order to become familiar with all the new buttons. You…

  2. Let TDs add/remove players from groups at will and create new groups at will

    Would be neat if TDs could:


    • Add remove players from groups at will (e.g. to add a late player or remove a player that left during a round)

    • Create new groups from scratch (e.g. if many players show up late)

    15 votes

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    I have completed the first and most important portion. It’s now possible to modify players in groups.

    Click the “cog” icon for a group and pick “Modify players”. Here are you swap out players in the group with other players.

    I’ve placed the second porion about creating/removing entire groups in a new idea posted here: https://matchplay.uservoice.com/forums/595996-general/suggestions/20503975-let-tds-create-and-remove-groups-at-will

  3. Add Challenge Matches (quick head-to-head match-ups)

    Easily challenge another player to a best-of-X challenge. Match Play would let you send a challenge to a another player. That person would accept the challenge and Match Play would walk you through the challenge game by game.

    Results would be stored for each individual game and you'd be able to get an overview of results over time along with any other stats that can be thought up.

    14 votes

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  4. Flip Frenzy - Improved arena assignments

    We noticed in our Flip Frenzy tournament that the arena selection algorithm didn't seem to take into account frequency of play for both the players and the whole tournament in general. Some arenas got chosen much more than others and some players frequently got assigned the same arenas they've played before when there were other arenas available that they haven't played. We'd like to see an attempt to spread out the matches as evenly as possible across all the available arenas (we have many more arenas available than we have matches) and we'd like to see an attempt to avoid…

    12 votes

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  5. Create a Match Play Handbook

    The handbook would contain documentation for all tournament formats and the individual tournament options.

    Would also contain general documentation on how to use Match Play and some information on how to run tournament in general.

    11 votes

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    Go to https://matchplay.events/handbook or expand the “person” icon in the top right and click “Handbook” (or click the “Documentation” link in the footer) and you’ll get to the new Match Play Handbook.

    The handbook has a ton of documentation that was hidden or non-existent. I aim to keep the handbook updated with answers to common questions in the future so I can write more code and fewer emails.

    If you don’t find an answer in the handbook please keep emailing me! That’s the only way for me to know what I should be adding to the handbook!

  6. New tournament format: Ladder tournaments

    The tournament format used in the PAPA Circuit final:

    "At the start of the third round, the remaining 10 players will be placed in a ladder-style bracket based on their original seeds. The bottom 4 players will compete in a single game, with the lowest scoring player being removed from the contest and replaced by the next highest seed. When only 2 players remain, they will compete in a best two-games-out-of-three series to determine the Circuit Champion and decide who takes home the PAPA Circuit Belt!"

    10 votes

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  7. Let TD edit playoffs configuration ahead of time

    In tournaments where "Create playoffs" is used, it would be helpful to be able to set up the proper "tournament details" before the tournament starts.

    Currently, it's easy to click "Create playoffs", Create finals bracket, and start playoffs without viewing or confirming that the details are correct.

    9 votes

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  8. "Create Playoffs" for 4 players

    I have a request regarding the "create playoffs" feature...

    Here is the event where it was needed
    https://matchplay.events/app/tournaments/8717

    We're running this format as a weekly where the top 4 make finals to play a three game round, but the current options only allow for 8, 16 or 32 player brackets. Would it be possible to give the option for 4 players?

    9 votes

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  9. Display more tournament data to assist with IFPA submissions


    • Number of games played for each player (with participation percentage)

    • PGM calculations for Pingolf tournaments

    • Add more in comments!

    9 votes

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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    I’ve added PGM and TGP numbers for Pingolf tournaments.

    • For regular pingolf tournaments you’ll find a “PGM” tab on the “Scorecards” page on Match Play Live. Use the dropdown to only calculate PGM for the number of players you’re advancing to finals. Example: https://matchplay.events/live/eb2n2/pgm
    • For pingolf elimination brackets you’ll find PGM & TGP values for each round on the “Matches” page on Match Play Live. Look on the right hand side at the bottom of each round: Example: https://matchplay.events/live/ebe50/matches
  10. Make it possible to merge players

    If you have created duplicate players by accident it would be nice to be able to merge them together to avoid adding the wrong player to new tournaments.

    9 votes

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    You can now merge players. The one caveat is that the two players can’t have played in the same tournament (because you risk getting into a situation where a player is playing against the same player).

    Don’t stress the details, MP will give you an audit of that’s going to happen before the merge goes through. To start merging players go to the global “Players” page and choose the “Merge players” sub tab

  11. Allow TDs to add people to round 1 that arrive late

    Currently if someone arrives late but before things are fully "running" we add them to the event as a player. . . We have to tell them where to go play but cannot add them to the round without deleting the entire round.

    As a result, we're forced to tell them where to go play, manually adjust a scores for up to 4 people depending on the format we're using (and how it affects other people scores), and then they still don't appear in the standings until the end of the second round (because the app thinks they haven't played…

    8 votes

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    The “Modify players” dialog box now lets you add or remove players from any game with some caveats:

    • You cannot add/remove players if the game is already completed. You must delete results first in that case. You can still replace players in a completed game
    • In a head-to-head tournament, you must always have two players (so you cannot add/remove players there)
    • In a group tournament, you must always have three or four players

    Despite these limitations this is still useful in group tournaments where you can now add late players to existing groups or remove late players from existing groups (provided it’s not a three-player group).

    You still cannot do much with the bye game. I will tackle that as part of: https://matchplay.uservoice.com/forums/595996-general/suggestions/32263480-allow-an-option-to-adjust-byes

  12. Support for Critical Hit

    It was extremely time consuming but I was able to use Matchplay to run a CH recently so that our Twitch streamer could utilize your app's great metadata. I'd like to eventually see Matchplay get full support for this growing format.

    ► Allow TDs to make Arena and Player changes before publishing matches

    TDs may need to place players in a group before matches are drawn. This happens with cards like Foresight, which allows the player to choose a group before seeing the draw. Alternatively, allow the TD to make changes to players/groups after the draw w/o publishing the match.…

    7 votes

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    It is now possible to make changes to groups (change players, modify player order, change arena etc.) before a round is published.

    I have folded the second suggestion around a faster refresh rate into the “Revamp big screen / projector view” suggestion.

  13. Baseball strikes format

    27 outs.

    1st - zero strikes
    2nd - one strike
    3rd - 2 strikes
    4th - 3 strikes

    27 strikes you're out.

    7 votes

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  14. Make IFPA results numerically line up with IFPA requirements

    Make IFPA submission results numerically line up with the required IFPA format.

    Currently matchplay would rank three people tied for 5th as 5th place but should be 6th for sumbissions

    7 votes

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  15. Additional Customization on Ladder Bracket Format

    Currently, the ladder bracket format eliminates the 4th place finisher. Would be nice to allow TDs to have the option of eliminating bottom 2 or 3 players to speed things along.

    5 votes

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    A new variation on the Ladder elimination bracket is available. In a normal ladder only the loser in each four-player game is elimination.

    In a fast ladder both the third place and the fourth place finisher is eliminated and the next two players from the ladder will replace them. Once only four players remain the next game will be the final game (unlike a regular ladder where there will be a three-player and finally a two-player game).

    To create a fast ladder create a “Ladder elimination bracket” tournament and switch the “ladder type” option to “fast ladder”.

  16. Preserve Seed Order in Bulk Upload

    When doing a bulk upload, the order of the list of players is not necessarily preserved in terms of seeding order because of parallel processing. It would be nice to have an option in bulk upload that says "Order of Players is Seed Order" which would force a linear processing and preserve the order for Seeding.

    3 votes

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  17. Message field for Organizers to deliver information to players

    This would be a Message that would possibly live on the standings page and be totally obvious when loading whatever page its on (I am thinking of this for selfie leagues specifically) That would relay info to players (Finals start a 2PM on Sunday) (Players XYZ who have byes can show up at 4PM)

    3 votes

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  18. 2 votes

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  19. Allow API to return player information for rounds in progress

    For rounds in progress, the API currently does not return any information about the players or player order assigned to an arena.

    For example:
    https://matchplay.events/api-beta/tournaments/8988/results

    returns
    "gameid":212849,"arenaid":15260,"bank_id":null,"status":"started","results":[]}
    There is no player info for the arenas in progress, even though the players are shown on the normal Match Play page:
    https://matchplay.events/app/tournaments/8988

    The players appear when the results of the round are entered. However, it'd be nice to get the players on an arena while it's in progress.

    My use case is to use the API to easily display the current players on a Twitch stream.

    2 votes

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  20. Allow the API to access info for test tournaments

    Currently, if you mark a tournament as a "test tournament", the API is unable to retrieve info about that tournament, e.g.:

    https://matchplay.events/api-beta/tournaments/76wb

    returns a 404 instead of the info. Unchecking the "test tournament" option allows the data to be retrieved. Test tournaments would be very helpful for playing around with the Match Play API.

    2 votes

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